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Devlog
Ship IT!
May 13, 2020
by
QuentinVR
Hey folks! As we are nearing the end of the polishing phase, all the kinks are smoothed out of the mechanics and the visuals are boosted to their limit, leaving us with a game to be proud of. We manag...
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The Immersion Update
May 06, 2020
by
QuentinVR
Hey Folks! The wind howls, jet engines are roaring at full speed, and the mocking bleeps from marauder bots can be heard in the distance. Sounds are fully implemented, adding a whole new feel to the g...
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Polish in sight
April 29, 2020
by
QuentinVR
Hi folks, Last week of development is up, that means no extra features will be added after this week. Since there was still some stuff that needed to be included, there has been quite some movement be...
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Duck and Cover!
April 22, 2020
by
QuentinVR
Hi folks! A few weeks ago now, we made sure the intrepid delivery bots could shoot down the incoming marauders. Now, they are shooting back! From a gameplay perspective, we needed the bots to be a lit...
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Now in stock: Endless bullets!
April 01, 2020
by
QuentinVR
Hey folks! It was long coming, the gun is added in, and our bots are ready to deliver a certain dead unto every big bad bandit on their way. But a gun in itself is a bit unorthodox in a game about bab...
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Let the Game Begin!
March 24, 2020
by
QuentinVR
Hey Folks, Let the Game Begin! Yes that is right! We strayed from a haphazard combination of mechanics and implemented actual progression. The menu screens might be lacking, but the rest is all there:...
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Meshes and more!
March 18, 2020
by
QuentinVR
1
Hey folks! It's been a week, and a lot has happened! Not only with the current global pandemic, which I'm sure you all heard and read enough of by now, but also with are ambitious little game project...
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The Beginning of Production
March 10, 2020
by
LogLauncher
Hey folks! With the prototype phase being finished we have moved on to the production phase! During this first production phase, we will be implementing the basic mechanics of the game. We are also be...
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Set Sail to Development!
March 03, 2020
by
QuentinVR
Hey folks! With the prototyping phase nearing to an end, we are happy to provide you with a playable demo with some of our art assets! The demo shows the core mechanics and principle of the game: wind...
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Prototyping and Art Bible
February 25, 2020
by
QuentinVR
Hey Folks! After a brief exploratory phase we are ready to flesh out our game and go deeper into the 'Look and feel' and the main features of our game. Storywise our game is going to be about delivery...
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Project start
February 12, 2020
by
QuentinVR
We just set up the necessary administrative tools and are now excited to do our first brainstorm!...
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