The Beginning of Production
Hey folks!
With the prototype phase being finished we have moved on to the production phase! During this first production phase, we will be implementing the basic mechanics of the game. We are also being mindful of how we structure the project, the code and the art asset so that things can easily be added or changed without having any major impacts on the overall project.
We have been hard at work and are ready to show you some art of what the players and enemies might look like. We've also got a few ideas of what the ship could look like.
As for the actual game we have restarted from scratch to make sure none on the ugly/messy code get used in the final product. As such, there is not really any exciting news. We've have had many discussions between ourselves on how we are going to go certain things to make it easily expandable in the future.
One such decisions we made was the way in which our fellow robot deliverers will interact with their environment. There are a few straight forward approaches we explored. In the prototype we released last week this is done by capturing all objects in the scene marked as pickups. This was all fine and dandy when only cargo was involved, but then we added the ability to pick up downed players. Problem! Because now the players are pick ups too? I wont go into detail here, but multiple tags for the same functionality were used, which is far from ideal.
The current method is more refined, both in terms of processing time as overview. Instead of grabbing all interactable objects, each robotkeeps track of what is directly in front of it. When an interaction takes place, it only has to test for one object to interact with and filter the type of interaction depending on what the object is.
Long story short, a lot of small decisions with a big impact are being made!
We hope you like what you see and are as excited as we are for what is to come. Being in the production phase means we are that much closer to being able to bring you the full experience we are trying to create!
Thanks for following up and stay tuned!
See you later mateys!
Get Ship IT!
Ship IT!
A co-op couch experience where you try to keep the goods on the ship and enemies off the ship.
Status | Released |
Authors | Viktor Kerkhof, rubsab, QuentinVR, Wolf, LogLauncher |
Genre | Action |
Tags | 3D, Co-op |
More posts
- Ship IT!May 13, 2020
- The Immersion UpdateMay 06, 2020
- Polish in sightApr 29, 2020
- Duck and Cover!Apr 22, 2020
- Now in stock: Endless bullets!Apr 01, 2020
- Let the Game Begin!Mar 24, 2020
- Meshes and more!Mar 18, 2020
- Set Sail to Development!Mar 03, 2020
- Prototyping and Art BibleFeb 25, 2020
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